Vetala Beta 0.2.02
Posted: Wed May 16, 2018 2:51 am
- Important in this release:
- shapeCombo now has tagging. You create tags through the ui and then access them at runtime through the shapeCombo class. There's a bug where tags will turn red when unassigning. This will be fixed in the next release. The workaround is to click on/off the shape name in the ui to refresh.
Sub Folder in data. - added sub folder functionality. Check how it works here:
Notes improvements: - Notes now accepts images via drag and drop. You can also copy paste website text, but not very useful. Planning to add bold, italic and underline in a future release.
Sparse Rig got some nice improvemetns. - fixed rig.SparseRig set_respect_side = True will now work when no side given when instantiating the class.
- fixed sparse rig naming when set_respect_side is True
- SparseRig now matches to translate and pivot, so modelers can set the pivot.
Other notes: - space.is_transform_default added ?
- added control values data export/import
- fixed batch to deal with no code.
- added geo.get_mesh_from_vertex
- added get_follicle_input_curve ?
- create_quill automatically reverses direction ?
- added FeatherOnPlaneRig
- space.orient_x_to_child now freezes last joint
- deform.MultiJointShape changed for inbetweens
- rigs.EyeRig added fk
- added space.get_axis_letter_aimed_at_child
- space.get_midpoint now works with componenets
- geo.edge_to_vertex now returns vertices
- added rotate order data export/import
- attr.remove_user_defined now unlocks before removing
- fix for world slider and subtle ik shifting
- removed locking from add_orient_joint
- space.DuplicateHierarchy now only works with joints ?
- added Awesome Town code for shotgun
- added surface as joint orient option
- added set_geo_color ?
- added space.orient_x_to_child_up_to_surface
- util_file.is_same_date fixes
- added fx.add_passive_to_nucleus
- added fx.set_active_nucleus
- added rigs.QuadrupedLegRig set_offset_ankle_orientation
- control animation data now returns the imported keys
- added core.xray_joints and core.display_textures
- added geo.create_locators_on_curve ?
- added fx.set_follicle_stiffness_based_on_length
- added util_math
- added space.zero_out_pivot
- added geo.rebuild_curve_at_distance
- faster geo.get_closest_uv_on_mesh_at_curve
- added attr.connect_plus_and_value
- added core.get_shape_node_type ?
- export weighted deformer now works if the deformer is working with multiple geo
- notes now accepts images via drag and drop
- new code items check on
- geo.attach_to_surface buffer group added
- progress bar added to process, this helps Maya 2018 stop when holding esc
- fixed bug with auto focus off where selection wouldn't be cleared.
- geo.get_closest_normal_on_surface added
- fixes to copy_match for progress bar and tab.
- Options and Notes tabs in process view now a bit better. Use Show Notes to have notes stay open.
- Cleaned up sub children auto build. Sub child processing is now stoppable. Also user can cancel out to just process the parent.
- Mirror create now mirrors locators as well as joints
- Subdivide joint now works when just one joint (that has a child) is selelcted
- local fk rig now parents its hierarchy properly under setup instead of controls
- shapeCombo remove hero now works
- shapeCombo will now fade hero shape over increments when no combo increment present
- shapeCombo fix to preserve combos