Vetala Rig Beta 0.1.14
Posted: Fri Jul 29, 2016 8:41 pm
- UI
Maya 2017 support
Version is now displayed in the window title.
Auto completion no longer begins to edit selected things in the Outliner when pressing enter on completion.
Control Shapes
added pill control shape
Deformation
Shape Combo no longer errors on inbetweens named like: target05
TransferWeights slightly faster
Correctives now have a combo option.
You need to set your pose to where the two poses are at 1.
Then load those poses in the ui and sculpt your shape.
Corrective tool now has the following options on poses:
Update Pose (Controls with Current Deformation)
Update Pose (Controls with Stored Deformation)
Update Pose (Controls Only)
Rigs
geo.follicle_to_surface now has the option to constrain or not. If not tranform gets parented under follicle.
rigs.ScapualRig now has a fk rotate control option.
Various ik rigs have mirroring ability including tweakers, ik arms/legs, scapula.
space.create_follow now has the option to use a duplicate as the xform group.
rigs.SparseRig now has a compensate option so controls cancel themselves out when translating. This is good when riveting the control to a blendshape.
space.constrain_local now has the option to use a duplicate as the xform group.
MultiJointShape improvements.
minor issues fixed for Maya 2014
space scale fix for right side eye lid rig.
core.create_display_layer now has the option to set its initial state.
attr.create_blend_attribute now has the option to set an initial value.